- Level
- Introductory
- Course Code
- Duration
- 1 semester, offered in Semester 1 and/or 2
- Credit
- 0.5
- Grade
- 10-12
- Prerequisite
- 3D Modeling & Character Design + one additional level one visual art semester course
- Homework
- Moderate
Course Description
In this course, students will continue to investigate the tools they
learned from the 3D modeling & character design course and
discover the advanced features from their preferred software.
Projects include creating digital worlds such as urban or
landscape environments or organic characters and creatures in
3D. Students will explore the more advanced features of Maya and
game engines for real time rendering and world building. There
will be more emphasis on polishing finished renders for photorealism
along with good composition and learning about camera
angles to render animation. Students are expected to understand
the entire process from concept design, modeling, texturing, UV
mapping, shading, lighting, rendering and then color correct in
Adobe Photoshop. Advanced digital sculpting software such as
Zbrush and Substance painter will be explored to help improve
project workflow and create advanced models and materials. There
will also be the option to 3D print with the Form 3 for industrialquality
SLA for finished 3D models. Final projects include creating
animation, high quality commercial prints, or designing virtual
reality environments.