- Level
- Introductory
- Course Code
- Duration
- 1 semester, offered in Semester 1 and/or 2
- Credit
- 0.5
- Grade
- 9-12
- Prerequisite
- None
- Homework
- Light
Course Description
This course will teach students about the concepts of video game
development and virtual reality production. Projects will include
how to use the tools in Unreal Engine and Maya for world building
and level design. There will be multiple projects throughout the
entire course so students can understand how to utilize several
digital software to deliver virtual worlds with real-time technology
from Unreal Engine. Other game development tools such as
Autodesk Maya, Gaea, Adobe Substance Painter and Photoshop
will also be utilized to help create 3D content such as a character,
vehicle, or landscape and urban environment. We will look at how
industry professionals create their project structures, work flows,
environment creation for virtual reality content. Virtual Reality
headset equipment includes the Oculus Quest and HTC Vive for
students to see visualizations of landscapes, architecture, and
interior designs. By the end of the semester, students should
understand the process from level design, modeling, texturing,
shading, and real time lighting for 3D assets.