2025|Architecture|Individual project
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Artist Statement
14-Period Learning Plan — Designing a House (80 min each)
Phase 1 — Awareness & Sketching (Periods 1–2)
Theme: “Space is felt before it is drawn.”
8
Period 1 — Seeing Space
- Warm-up: blind contour of classroom (5 min)
- Intro: what is architecture beyond buildings (discussion)
- Activity: sketch a meaningful space from memory
- Mini-lesson: 1-point perspective (light intro)
- Exit reflection: What makes a space feel good/bad?
Period 2 — Light, Movement, Experience
- Quick demo: 2-point perspective basics
- Activity: sketch same space at different times of day
- Introduce: sensory mapping (light, sound, flow)
- Homework/extension: photograph a space they like
Outcome: Students start thinking like observers, not just drawers.
Phase 2 — Form Exploration (Periods 3–4)
Theme: “Form before function.”
7
Period 3 — Fast Form Iteration
- Challenge: build 5 forms in 40 minutes (cardboard/paper)
- Constraint: no “houses” allowed yet
- Introduce: massing (solid vs void)
Period 4 — Clay & Volume
- Clay exploration: carve vs add
- Push: create a form that suggests movement or emotion
- Group critique: What does each form “feel like”?
Outcome: Students gain 3D confidence and loosen perfectionism.
Phase 3 — Human-Centered Design (Periods 5–6)
Theme: “Design for someone, not something.”
6
Period 5 — The Client
- Assign user (family, artist, student, etc.)
- Activity: write a short “life story” of the user
- Create: bubble diagram (relationships of spaces)
Period 6 — From Bubble to Plan
- Mini-lesson: zoning + circulation
- Translate diagram → rough floor plan (hand drawn)
- Feedback loop: peer check (does layout make sense?)
Outcome: Students shift from abstract to purposeful design.
Phase 4 — Digital Translation (Periods 7–9)
Theme: “Ideas become measurable.”
Period 7 — Rhino Basics
7
- Intro: interface, navigation, basic commands
- Build: simple volumes from floor plan
- Focus: walls, height, openings (basic)
Period 8 — Rhino Development
- Add: windows, doors, refinement
- Introduce: layers + scale
- Optional: simple render view
Period 9 — Minecraft Translation
6
- Rebuild design in Minecraft
- Walkthrough: test proportions and experience
- Reflection: what feels off?
Outcome: Students understand gap between idea vs lived space.
Phase 5 — Iteration & Physical Model (Periods 10–12)
Theme: “Design is revision.”
6
Period 10 — Model Planning
- Decide scale (1:50 or 1:100)
- Sketch how model will be constructed
- Start base + structural layout
Period 11 — Model Build
- Full studio work
- Teacher 1:1 feedback
- Encourage precision + craft
Period 12 — Section + Refinement
- Cut section model (show interior thinking)
- Add details (openings, layers, hierarchy)
Outcome: Students experience real architectural making constraints.
Phase 6 — Synthesis & Presentation (Periods 13–14)
Theme: “Architecture tells a story.”
Period 13 — Final Assembly
- Compile:
- Sketches
- Process models (early forms)
- Rhino screenshots
- Minecraft documentation
- Final model
- Prepare narrative: Who is this house for? Why?
Period 14 — Critique + Exhibition
- Presentations (formal or gallery walk)
- Peer critique protocol:
- I notice
- I feel
- I wonder
- Final reflection:
- What changed from first idea?
- What would you do next?
Assessment (Tight + Meaningful)
Break it into 4 components:
- Exploration (20%) → sketches, early models
- Design Thinking (30%) → user alignment, plan logic
- Execution (30%) → Rhino + physical model
- Reflection (20%) → articulation of growth