Visual Art Depeartment - Student Gallery

Preston C

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2024|3D Modeling & Character Design|MetaHuman

Title
KIng Lebron
Size
1920x1080
Medium
MudBox and Unreal Engine
GotABadCall_Lebron.jpg
HesTooLittle_Lebron.jpg
Angry_Lebron.jpg
Neutral_Lebron.jpg
Sad_Lebron.jpg
Shocked_Lebron.jpg
Video.mp4

Artist Statement

We first used mudbox to mold the shape of Lebron, and left space for the eyeballs and hair. Then in unreal engine we were able to use the Meta human extension to add in the eyes and hair. Lastly I needed to adjust the sizing of the chin, mouth and eyesbrows to make sure my model looked as like lebron as possible.