2024|3D Modeling & Character Design|MetaHuman
- Title
- KIng Lebron
- Size
- 1920x1080
- Medium
- MudBox and Unreal Engine
Artist Statement
We first used mudbox to mold the shape of Lebron, and left space for the eyeballs and hair. Then in unreal engine we were able to use the Meta human extension to add in the eyes and hair. Lastly I needed to adjust the sizing of the chin, mouth and eyesbrows to make sure my model looked as like lebron as possible.